GC '07: [UPDATE] Gran Turismo 5 Prologue Hands-On

The new menu system in Prologue runs across the bottom of the screen and features the following different choices: race, garage, TV, album, profile, and Home. As Yamauchi explained, race is where you'll encounter the different race events in the game, and garage will house the cars available to you in the game (which totals 22 as of this writing, listed above).

Where things get interesting is with some of the other menu items, including TV and album. The TV option will allow you to choose from various automobile-related video content, including everything from race replays to videos from car manufacturers. On the other hand, the album feature will let players take photos of their cars in various GT locales, or during GT races, and share them with other people. No word yet on whether the "TV" option will allow users to share their own created videos from the game, or where all of that video content is going to come from, but we can expect more announcements about this feature at the 2007 Tokyo Game Show.

The final menu option Yamauchi touched on was the mysterious "Home" icon. While no details were given on just how Prologue would interact with the PlayStation 3's upcoming integrated online service, he did say that the goal is to create as seamless an experience between the game and the Home service as possible. We have no idea what that means, but we're glad to see someone finally talking about the Home service in real, if minimal, terms.

Other aspects of the front end are worth mentioning. The map and calendar that we mentioned in our original look at the game are more than window dressing. Your friends--who will list their location in their game profile--will show up as dots on the map. As for the calendar, you'll be able to keep track of both official race tournaments, as well as organize race events between you and your friends using this tool.

We were taken next in the presentation to the gorgeous car models that will be found in Prologue. Whereas cars in Gran Turismo 4 were comprised of approximately 4,000 polygons, cars in the fifth game in the series have been bumped up to an astonishing 200,000 polygons. That number comes to life when you look closely at the details in the models themselves: everything from the subtle reflections in a car's headlights to the stitching in the interior leather of a Ferrari F430 speak to the care and precision the Polyphony Digital developers have taken with every car on the roster. There's still work to do--the team is busy adding things such as gear-change animations for the drivers' hands and making sure the interior mirrors are functioning properly. Because the parts that comprise the cars are individually constructed, developers think that it's not a stretch to say that you could one day have upgraded replacement parts available for your car thanks to the new system. It also follows, it seems, that individual parts could open the door to a functional damage model at some point in GT5's future.

So what about other big points of interest such as artificial intelligence improvements, online racing, and the aforementioned damage modeling? Of the three, Yamauchi addressed the game's artificial intelligence most directly, saying it has been one of the primary concerns with the development of GT 5 Prologue. Because races will now be comprised of 16 cars, improvements to the AI were warranted, Yamauchi said. As he put it, cars will be much more aware of the positions of their rivals on the track and will do their best to swerve out of the way to avoid accidents where possible. Essentially, the AI has been remodeled from scratch this time around, and Yamauchi said that after the game is released, future updates will continually improve the AI.

These updates will typically come packaged in with PS3 system updates, Yamauchi said, and in addition to AI upgrades, it's possible that additional improvements, such as damage modeling, could be a part of a future update to the game somewhere down the line. As for online racing, based on what we've seen it seems like it's going to be a part of GT 5 Prologue. We say "seems" because Yamauchi gave a rather cryptic answer when asked about the online features in the game, stating in essence that "the basics are there" for what fans would expect from online features in a racing game. Perhaps we'll learn more about those online features at the Tokyo Game Show as well.

When asked about the improvements to the physics in Prologue, Yamauchi pointed out the improved ability to slide cars around corners--and maintain that drift as you go through the turn--as a big indicator of development. To prove his point, Yamauchi took control of a Ferrari F430 and guided it around the twisting turns of Japan's Suzuka, managing to kick up some tire smoke as he sped around the course.

It's obvious Yamauchi is speaking from the heart when he discusses his racing creation, and while we still have a lot of questions about Prologue and the eventual full version of Gran Turismo 5, it's hard not to be taken in by his obvious continued affection for the nearly 10-year old series. With lots more information coming on GT 5 Prologue in the coming months, you can be sure we'll be on top of all the latest news.

– GameSpot

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219 Comments

  • brunoboasorte

    Posted Jan 14, 2008 4:12 am PT

    e ae, esse jog sai ou nao sai

  • Breackneckboy

    Posted Dec 16, 2007 10:49 am PT

    the_el_man they have time to improve their A.I you fanboy!
    The reason why GT hasn't got any customisation is that they cared more about how the cars handled than how they look. So Forza looks better but GT handles better.
    And don't tell me about damage, cause they want to animate every bump, every scratch and every piece of glass flying, so it takes a really long time.

  • the_el_man

    Posted Nov 22, 2007 4:11 am PT

    Reasons Forza took over and will continue to be better than GT and IS NOTHING TO DO WITH 360 vs PS3.....

    1, AI - Plain and simple GTs AI has always sucked.. they hav eto play seirous catch up to beat FM2's AI.
    2, Customisation - or lack of.... GT5 looks no diff. This is why the cars look better as they dont have to account for differences in programming. Not just visual but real time processing of differences.

    Its all about "the badge". Forza is the new Ford Mondeo, whlist GT is the new Merc C Class. Everyone wants the C Class but the Mondeo is the better car. (AMG version aside)

  • Roz2up

    Posted Sep 25, 2007 1:08 am PT

    When i first played GT4 on the ps2 I thought the graphics were amazing but with GT5 having 200,000 polygons per car compared to 4,000 on gt4 and with 1080p HD and 60FPS this game WILL be the best looking game ever made

  • jboonzaier

    Posted Sep 18, 2007 12:29 pm PT

    Why are people complaining about A.I. and damage modelling since those will be improved and added. GT5 is without doubt the greatest racing sim. Graphics aside even but should say 1080p / 60fps!!

  • Haku_Ryushi

    Posted Sep 10, 2007 3:14 pm PT

    I'm so getting this game when it comes out. This would be the best racing game out there.

  • bihboy69

    Posted Sep 8, 2007 3:42 pm PT

    if we get car damage in GT5, ill wait as long as it takes

  • GR33DY83

    Posted Sep 3, 2007 1:53 pm PT

    ahhhhh how much longer must we wait....GT5 HD and now Prologue stop tormenting us

  • bihboy69

    Posted Sep 3, 2007 2:13 am PT

    yep, shoulda let stig drive, no fear

    i heard we get prologue free on the PSN, that true?

  • leadlefthand

    Posted Sep 1, 2007 11:30 pm PT

    to stistyle13:

    Yeah, Jeremy Clarkson was 10 seconds away in real life than his game time in GT. Although Clarkson also said that he believes that he wasn't able to push the nsx to the limit because of his own fear (especially because of the cork screw). I think it would have been a more accurate comparison if they just let 'The Stig' drive.

  • adam2987

    Posted Aug 31, 2007 7:13 am PT

    GT has more pedigree than forza. I think Sony know what they're doing Cruzadr

  • Cruzadr

    Posted Aug 30, 2007 5:30 pm PT

    I havn't enjoyed playing GT since the very first one this will not make me rush out and buy a PS3 like Forza made me get a 360. Sony better pick up their game because Blu-Ray isn't enough.

  • stistyle13

    Posted Aug 30, 2007 2:33 pm PT

    to answer HAAS599's question, the british motoring show Top Gear did just that. Jeremy Clarkson drove a honda nsx around laguna seca in gt4 and real life and could not match his game time

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Gran Turismo 5 Prologue In-Game Racing Feature 5

To wrap up this five-part series, We take a look at some of the new race-replay features in Gran Turismo 5 Prologue.

Posted 1:57 am PT Aug 25

watch   download

Gran Turismo 5 Prologue Front End Feature (part 1) 4

We take a few laps around Suzuka, one of the new tracks to be seen in Gran Turismo 5 Prologue.

Posted 1:50 am PT Aug 25

watch   download

Gran Turismo 5 Prologue Replay & Postrace Feature 3

Kazunori goes into great detail describing Gran Turismo's luscious graphics as we take a look at the Prerace menu screen.

Posted 1:44 am PT Aug 25

watch   download

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